Games and Positive Psychology

I read over at Phil Windley’s Technometria about these great fun games that Jane McGonigal is creating using Positive Psychology principles. Some of the Positive Psychology ideas that Phil says Jane mentioned in her talk are (from Phil’s site):

* Quality of life is the primary metric for evaluating everyday technology
* Positive psychology is a principle influence for design
* The public expects tech companies to have a clear vision of a life worth living

* To succeed, a brand or product must increase real happiness, the new capital.

I’m especially interested in this because playing games increases your positive emotion, and we know from Fredrickson and Losada’s work that a positive emotion to negative emotion ratio of 3:1 contributes to increased world view, a broadening of intellectual resources, and a building of intellectual, social, and physical capital (meaning that you have more reserves to do what you want to do in life). Here is Jane’s site and some interactive games she’s created.

Do you guys have suggestions for how games can influence your day-to-day life or your weekends or your interactions with friends?